by bcrosier » Wed Mar 12, 2014 3:46 am
Thank you for the quick responses! The video definitely helped move my thinking along on how to construct the keyboard portion - I am definitely concerned about crosstalk issues as I am a heavy player, but on the other hand I don't think the keyboard will be subject to quite the beating I inflict upon the regular portion of the kit. Also with as many inputs as this would have, I would assume that consistency in the manufacture of each key would be important, so that one isn't hotter or less responsive than its neighbors yielding inconsistent response.
You are quite correct in that the Megadrum will have plenty of inputs - that's the obvious attraction for the unit. My concern stems more from how drum modules view notes versus other midi devices. This may stem from my gross ignorance of midi, and I may be completely incorrect on this - if so please correct me.
As I understand it, a "normal" keyboard sending a midi message to a sound module sends (among other things) a note on message, a note off message, and a note number indicating the what chromatic note is to be played by the module. How does the Megadrum module address (pardon the term) these issues? Note on is obvious (I think), but how does the sound module know when to terminate the note? Perhaps not that big an issue with percussion sounds, as they would have a natural termination, but what if I want to trigger another sound within the module (such as a string sound, which would presumably be looped to play as long as the note was held? Also, how do I set it up to send the appropriate note number? Do I just set each trigger to the same channel, but always the same note number?
Thank you again for the feedback!